They can carry anything from pistols and revolvers up to hunting rifles and assault rifles.
#The outer worlds tips upgrade
Instead, use workbenches to tinker with and upgrade weapons that you salvage off of dead marauders. Weapons are costly if you buy them from vendors.
This is handy for getting back to your ship and taking advantage of the onboard containers to store excess stuff that you can sell later.
The Fast Traveller perk will allow you to fast travel even when you are overloaded. This will allow you to hold more items that you can flog to earn extra cash. If you invest in the Pack Mule perk as soon as possible, you can carry an extra 50kg more than normal. When there are so many items to pick up and find, you can easily find yourself encumbered and will make it difficult to move. If you agree to have him join you as a ship hand, he will become available as a companion once you have your ship up and running. He will eventually talk about leaving the planet. If you agree to bring him the book he is looking for. She has engineering skills and is capable with a firearm. After talking with him, you will be acquainted with your first companion Parvati. As you head into Edgewater, go into the Cannery and take the elevator up to meet with Reed Tobson, the town overseer. companions can increase your skills in certain fields just by having a companion qualified in those fields as well. You can set yourself up with two companions in the first couple of hours of the game. In the case that there isn’t any armor, you may find a light machine gun and ammo instead. The guard will normally have guard armor in their possession that, when equipped, will increase your armor rating up to 9. Shut the door behind you so no-one outside can see what you are doing and then loot the body. Head inside and make your way to the back room. You can usually get off with a slapped wrist and lose reputation instead of having to pay a hefty fine Gear Up And Head Out:Īs you enter Edgewater look around for the Barbershop. In the worst case that you get caught by a nosy observer, make sure you have high Dialog skills so you can lie, persuade, or intimidate efficiently. Use Mag-Picks and Cyber Shunts to lockpick or hack your way through containers or doors and see what you can find waiting for you. Looting bodies can net you a small fix for funds but with the right tools and skills, you can break into areas that are normally inaccessible. Stealing is the first and foremost, most easiest way to earn a quick buck. More often than not, you can sweet-talk your way out of most situations. However, with a bit of elbow grease and know-how, you will soon be lording it up over the corporations and Marauders like a boss. There are no cheat codes to input to simply magic into existence heavy weapons or instant currency. We have put together a list of hints, tips, and secrets to help you do exactly that. So, you have bought The Outer Worlds and you want to get the most out of it and start off on the right foot. Additionally, there are quite a few early game skill checks that use Engineering, so it’s not bad to have.J10:23 pm Published by Mike Scorpio Leave your thoughts
Since your gear will lose Durability from attacking and taking damage, it can be a big hassle to have to head to the nearest Workbench when you’re in the middle of No Man’s Sky…er Land. I suggest doing it sooner rather than later, particularly if you’re playing on harder difficulties.Įngineering is great to get to 20 as well because it allows you to repair your equipment in the field. There is literally no other way to do this, so unless you never want to improve your equipment, you’re going to get to 20 Science eventually. Getting Science to 20 means that you can improve your Weapons and Armor at a Workbench via the Tinker feature.
There are quite a few Locks like this, so this comes in extremely handy, saving those Mag-Pics for the harder locks. However, once you hit 20 in Lockpicking any Lock that only requires 1 Mag-Pic can be opened for free, without consuming the Mag-Pic. The reason it is advised you get these to 20 is because Locks in The Outer Worlds usually require a varying amount of Mag-Picks to open, and these are a finite resource.